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File. Planet: Warcraft 3: Frozen Throne. AI for Do. TA 6. 6. Updated so that a lot of the AI bugs and exploits have been fixed. This is probably the last updated and final version of Do. TA. New Heroes. New agility hero (Murloc Nightcrawler).
Movement Speed: 3. Hero Type: Agility. Agility: 2. 1 + 2.
Strength: 2. 1 + 1. Intelligence: 1. 6 + 1. Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies. Damage: 7. 5/1. 50/2. Manacost: 5. 5/5.
From Blizzard Entertainment: This patch of The Frozen Throne fixes a client crash related to queuing too many invalid build commands. The Frozen Throne is an impressive expansion pack for a remarkably good game, and anyone who. 1. Link to download Winrar: http:// 2. Link to download Warcraft III Frozen Thrones v1.26: https://drive.google.com/file/d/0BzGkc3.
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Deals half the damage to you immediately as part of the cost. Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 2. Pounce Range: 4. 00/5. Pounce Damage: 5. Leash Range: 2. 75.
Leash Duration: 3. Note: Moves forward in the direction it is looking, this is not a target position cast. Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies.
Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility. Duration: 1. 5/3. Has an active and a passive portion. Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5. Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0. 7 delay when activated or deactivated. Movement Speed: 3.
Health Regeneration: 2/3/4%. Active duration: 5. New intelligence hero (Ancient Apparition). Movement Speed: 2. Hero Type: Intelligence.
Agility: 2. 0 + 2. Strength: 1. 8 + 1. Intelligence: 2. 5 + 2. Custom hero model by Pr.
Mosquito. The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 7. Damage per second: 3. Stun duration if triggered: 1. Cooldown: 1. 5/1. Single Target Spell. Note: Target takes damage per second until he is stunned or moves out of range.
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced. Movement Reduction: 1. Magic Resistance: - 1. Manacost: 8. 0/9. Chilling Touch. ================.
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 4. While the enchanted heroes have this chilling touch, their attack speed is reduced by 1. Maximum number of attacks: 2/3/4/5.
Bonus Damage: 4. 0/5. Attack Speed Reduction: - 1. Cooldown: 5. 0/4.
Note: Damage only triggers on enemy heroes, not creeps. Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 2. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 2. Shatter Threshold: 1. Cooldown: 4. 4/3. Manacost: 1. 00/1. Note: You can charge (non- channeling, time based) this as long as you want if you want it to travel further outwards.
Has an initial aoe of 2. Reworked Unstable Concoction.
Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late. Charge Duration: up to 5 seconds.
Buffer Duration: 1. Damage: Up to 1. 50/2. Physical damage type).
Stun: Up to 1/2/3/4 seconds. The longer it charges up, the more damage and stun it deals. Listed values are the maximum. Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds.
There is a small buffer duration after that. Note 2: Alchemist has a red counter that counts down from 5 ontop of his head.
Everyone can see this. It will be clear to the enemy when you are charging this. Mana Void cooldown reduced from 1.
Mana Break scaling increased from 1. Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0. Reworked Jinada. Crit: 1. Crit Chance: 1. 5%.
Evasion: 5/1. 0/1. Evasion Chance: 1. Passive. Adds a critical strike and small maim to your next attack. Has a cooldown. Critical Strike: 1. Maim: 2. 5% MS/AS for 3 seconds. Cooldown: 2. 2/1.
Bloodrage Rebalanced from 6/9/1. HP loss at a constant 2. Spiderlings gold bounty increased from 6- 8 to 1.
XP bounty increased from 1. Cast Point Improved. Reworked his Blink Strike (7.
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Cast Range: 5. 50/6. Bonus Attack Damage: 2. Cooldown: 2. 4/1. Note: Chance is weighted, more likely to appear near center +/- 2. Vacuum cast range decreased from 8. Vacuum damage decreased from 6.
Witchcraft's movement bonus has been restored (3/6/9/1. Force of Nature's Treants now have 3. Fiery Soul buff duration increased from 5 to 7 seconds. Movement speed increased from 3. Stone Gaze cooldown increased to 1.
Movement speed increased from 3. Void manacost decreased from 9. Lowered Fire Panda armor by 2 points, hp from 9. Primal Split cooldown from 1.
Priestess of the Moon. Starfall Ao. E increased by 5. Meat Hook scaling rebalanced. Cast range from 4. Cast Point improved. Decrepify can now be cast on Nether Ward. Base Intelligence increased by 5.
Agi growth decreased from 2. Strength grown decreased from 1. Eye of the Storm mana cost increased from 1. Shallow Grave cooldown increased from 5.
Base damage modified a little from 3. Shrapnel duration decreased from 1.
Shrapnel Ao. E decreased from 4. Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v. Twin Head Dragon. Ice Path stun rescaled from 0.
Ice Path cooldown scales from 1. Macropyre spawn speed improved. Overpower is no longer removed when BKB is activated. Overpower will not interrupt your movement when cast. Upheaval cooldown increased from 2.
Reworked hero (1. Movement Speed: 2. Hero Type: Intelligence. Agility: 1. 1 + 1. Strength: 2. 0 + 2. Intelligence: 2. 1 + 2.
Visage drains the life from a target, slowing its attack and move speed by 3. He then gets bonuses equal to those drained. Stolen MS & AS: 3. Duration: 3/4/5/6 (for both you and the target). Manacost: 7. 0/8. Soul Assumption. =================.
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 1. 30 damage taken around him, his soul counter increases by one for up to 6 seconds. Deals 2. 0 damage + 6. Max Soul Counters: 3/4/5/6. Cooldown: 7/6/5/4. Manacost: 1. 00/1. Note: Does not count damage taken from creeps.
Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window. Gravekeeper's Cloak. Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers. Armor per layer: 2/3/4/5. Magic Resistance per layer: 4/8/1.
Cloak Recovery: 1. Note: This is only affected by player based damage. Summon Familiars. Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (1.
Level 1: Up to 7. HP, 1 second stun. Level 2: Up to 9.
HP, 1. 2. 5 second stun. Level 3: Up to 1. HP, 1. 5 second stun. Familiars take reduced damage from spells. Stoneform Cooldown: 3.
Summon Cooldown: 1. Summon Manacost: 1. Note: Can only have 2 Familiars up at any point. Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds. Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy. Windrunner cooldown improved from 3. Paralyzing Casks now do 5.
Added a new recipe item (Urn of Shadows). Sobi Mask (3. 25). Gauntlets of Strength (3. Mana Regeneration. Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge.
The first charges increments by 2, so it goes 0/2/3/4/5/etc. Each usage of the item decreases the charge by 1. Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items. Can be cast on an ally to heal, dispels on non- creep damage. Can alternatively be cast on an enemy hero to do half the heal (2. Heal: 4. 00 HP over 8 seconds. Scroll of Town Portal.
Reworked mechanics. The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 2.
This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well). Example: First hero teleports to his tower, he takes the usual 3 seconds casting time.